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    <title>phees' dissections - software</title>
    <link>http://blog.phees.de/</link>
    <description>solutions for happy computing</description>
    <dc:language>en</dc:language>
    <generator>Serendipity 1.5.2 - http://www.s9y.org/</generator>
    <pubDate>Fri, 13 Aug 2010 08:41:05 GMT</pubDate>

    <image>
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        <title>RSS: phees' dissections - software - solutions for happy computing</title>
        <link>http://blog.phees.de/</link>
        <width>120</width>
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<item>
    <title>The Powder Toy</title>
    <link>http://blog.phees.de/index.php?/archives/45-The-Powder-Toy.html</link>
            <category>free &amp; open source</category>
    
    <comments>http://blog.phees.de/index.php?/archives/45-The-Powder-Toy.html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=45</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;p&gt;&lt;a href=&quot;http://powdertoy.co.uk&quot; title=&quot;The Powder Toy Homepage&quot;&gt;&lt;strong&gt;The Powder Toy&lt;/strong&gt;&lt;/a&gt; is an awesome goal-less, creativity toy, originally created by Stanislaw K Skowronek and now taken to the next level by Simon Robertshaw. It reminds a bit of the classing falling sands games (&lt;a href=&quot;http://chir.ag/stuff/sand/&quot;&gt;1&lt;/a&gt;, &lt;a href=&quot;fallingsandgame.com/sand/pyro.html&quot;&gt;2&lt;/a&gt;), but much more evolved (much, much more). It basically equips the player with a huge set of materials (elements), building blocks and a virtual 2D laboratory in which it simulates a simple approach to electricity, pressure, heat, wind and fire.&lt;/p&gt; 
&lt;p&gt;The player may save creations on a server or just in a &#039;stamp&#039; library, to reuse certain design elements. Creations can also be proudly published to the community, which will rate it and eventually develop it further. All of that is solved in-game, without any browser being involved.&lt;/p&gt; 
&lt;p&gt;Standard creations in powder toy are nuclear bombs, flamethrowers, and basically all stuff that blows up. It is good for a start to get a rough idea. But advanced users build clocks, calculators, collections of logical gates and pixel-by-pixel creations of sub-miniature logics and electronics.&lt;/p&gt; 
&lt;p&gt;There are currently only videos of the old version like the one below, which will give you a first glance of what this is about, but if you keep looking for &#039;The Powder Toy&#039; on &lt;a href=&quot;http://www.youtube.com/results?search_query=the+powder+toy&amp;amp;aq=f&quot; title=&quot;Youtube&#039;s Powder Toy results&quot;&gt;youtube&lt;/a&gt;, the new version should show up pretty soon.&lt;/p&gt; 
&lt;p&gt;The powder toy includes an auto-update to new versions, which currently show up on a near-daily basis. The development process is fast and open to suggestions of users. There is a forum, that is closely reviewed by the main developer himself.&lt;/p&gt; 
&lt;p&gt;You can download The Powder Toy from the website &lt;a href=&quot;http://powdertoy.co.uk&quot;&gt;http://powder.hardwired.org.uk&lt;/a&gt;. While you are there, create an account to enable saving from The Powder Toy. It is all free and the forum and development is very active. The powder toy is &lt;strong&gt;available for Mac, Windows and Linux!&lt;/strong&gt;&lt;/p&gt; 
&lt;p&gt;&lt;strong&gt;I should issue a warning, &lt;/strong&gt;though: &amp;#160;The Powder Game is a serious health threat, it is highly addictive. Once your first creations get mostly-green ratings, you will find yourself worrying over single pixels/particles for serious amounts of time, just to improve your creations.&lt;/p&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;p&gt;&lt;object width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;embed width=&quot;480&quot; height=&quot;385&quot; src=&quot;http://www.youtube.com/v/BViakDiTHbo&amp;amp;%E2%81%9Ehl=de_DE&amp;amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; /&gt; &lt;/object&gt;&lt;/p&gt; 
&lt;p&gt;Edit: The Powder Toy recently &lt;a href=&quot;http://powder.hardwired.org.uk/Forum.html?action=vtopic&amp;amp;forum=5&quot;&gt;opened&lt;/a&gt; its gates to other developers.&lt;/p&gt;
&lt;p&gt;Edit: The Powder Toy&#039;s website is now: &lt;a href=&quot;http://powdertoy.co.uk&quot;&gt;http://powdertoy.co.uk&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;  
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    <pubDate>Sat, 24 Jul 2010 14:07:05 +0200</pubDate>
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    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license>
</item>
<item>
    <title>Orbiter 2010</title>
    <link>http://blog.phees.de/index.php?/archives/44-Orbiter-2010.html</link>
            <category>software</category>
    
    <comments>http://blog.phees.de/index.php?/archives/44-Orbiter-2010.html#comments</comments>
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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;p&gt;&lt;a href=&quot;http://orbit.medphys.ucl.ac.uk/home.php&quot;&gt;Orbiter 2010&lt;/a&gt; is out!&lt;/p&gt; 
&lt;p&gt;The free space flight simulator &lt;em&gt;Orbiter&lt;/em&gt; by Martin Schweiger is now available to &lt;a href=&quot;http://orbit.medphys.ucl.ac.uk/download.php&quot;&gt;download&lt;/a&gt; in its brand new 2010 version (the last major version had been issued 2006). Orbiter allows you to fly your own spaceship into orbit. And if you want to, it brings you to the planet or it&#039;s moon of your choice. You can build your own space station, create and fly downloaded scenarios or just watch the beauty of earth from space.&lt;/p&gt; 
&lt;p&gt;Being a space flight simulator which allows to fly a space shuttle in atmospheric approach or the imaginary Deltaglider IV with horizontal lift off, Orbiter is also a more and more enjoyable flight simulator.&lt;/p&gt; 
&lt;p&gt;2010&#039;s changes concentrate on graphics and openness for 3rd party developers, including API support and an embedded scripting language. The &lt;a href=&quot;http://orbit.medphys.ucl.ac.uk/gallery.php&quot;&gt;graphics&lt;/a&gt; were partly visible in the beta versions and are a huge step forward for Orbiter, the physics and the atmospheric model have been reworked or upgraded.&lt;/p&gt; 
&lt;p&gt;With well known 3rd party developers releasing new models synchronous to the new 2010 version, a nice orchestrated roll-out has been done here.&lt;/p&gt; 
&lt;p&gt;One thing that is still disturbing is, that Orbiter still does not provide native sound output: You will have to download and install Orbiter Sound &amp;#160;from &lt;a href=&quot;http://orbiter.dansteph.com/index.php?disp=d&quot;&gt;Dan&#039;s Orbiter Page&lt;/a&gt; if you want to hear your rockets roar. Installation is easy, but I just don&#039;t understand the reason &lt;em&gt;not&lt;/em&gt; to pack the plugin right into the standard release.&lt;/p&gt; 
&lt;p&gt;Gladly Orbiter sticks to its roots: Installation is mainly unpacking everything in a directory of choice. This allows running different versions of Orbiter for testing.&lt;/p&gt; 
&lt;p&gt;If you are into flight simulations, this is a must.&lt;/p&gt; 
&lt;p&gt;&lt;a href=&quot;http://orbit.medphys.ucl.ac.uk/download.php&quot;&gt;Download&lt;/a&gt;. Now.&lt;/p&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;p&gt; &lt;/p&gt;&lt;center&gt;&lt;img width=&quot;460&quot; src=&quot;http://blog.phees.de/uploads/screenshots/orbiter2010-logo.png&quot; /&gt;&lt;br /&gt;
  The new Orbiter logo&lt;/center&gt; 
&lt;p&gt; &lt;/p&gt;  
    </content:encoded>

    <pubDate>Tue, 08 Jun 2010 00:05:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/44-guid.html</guid>
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</item>
<item>
    <title>Opera reloaded - 10.50 Beta1</title>
    <link>http://blog.phees.de/index.php?/archives/40-Opera-reloaded-10.50-Beta1.html</link>
            <category>software</category>
    
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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;p&gt;While &lt;a href=&quot;http://www.opera.com&quot; target=&quot;_blank&quot; title=&quot;Opera homepage&quot;&gt;Opera&lt;/a&gt; calls the beta version 10.50, the feeling is that of a major release.&lt;/p&gt; 
&lt;p&gt;The User Interface is slick and slender and fits perfect to the current trend to reduce overhead screen space. While this is an assett for any user, it addresses especially owners of netbooks. Windows 7 and Vista users will like the neat integration into their OS, using transparency effects similar to Google&#039;s Chrome browser. &lt;/p&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;div style=&quot;width: 250px;&quot; class=&quot;serendipity_imageComment_right&quot;&gt; 
&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;a   rel=&quot;lightbox&quot; href=&quot;http://blog.phees.de/uploads/screenshots/opera.10.50.png&quot; class=&quot;serendipity_image_link&quot;&gt;&lt;!-- s9ymdb:68 --&gt;&lt;img width=&quot;250&quot; src=&quot;http://blog.phees.de/uploads/screenshots/opera.10.50.png&quot; class=&quot;serendipity_image_right&quot; /&gt;&lt;/a&gt;&lt;/div&gt; 
&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Opera 10.50 Beta offers lots of transparency&lt;/div&gt; 
&lt;/div&gt; 
&lt;p&gt;But the Opera developers take it a step further and do not reduce any functionality, instead they top up the features with the improved JavaScript engine &amp;quot;Carakan&amp;quot;. The engine is not only much faster (according to &lt;a href=&quot;http://www.heise.de/newsticker/meldung/Opera-10-50-naehert-sich-der-Fertigstellung-927812.html&quot; target=&quot;_blank&quot; title=&quot;heise.de - Opera 10.50&quot;&gt;heise&lt;/a&gt;, using the &lt;a href=&quot;http://webkit.org/perf/sunspider-0.9/sunspider.html&quot; target=&quot;_blank&quot; title=&quot;Sunspider Benchmark&quot;&gt;Sunspider &lt;/a&gt;benchmark it is 11 times faster than the current stable&#039;s v10.10 release), it finally overtakes Firefox and Chrome, needing nearly 1.5 times as long.&lt;/p&gt; 
&lt;p&gt;New is also that JavaScript alerts, HTTP notifications and password manager pop-ups are now handled as part of the regarding tab. It is possible now to keep browsing in a different tab, while another is showing a message pop-up.&lt;/p&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;p&gt;But Opera&#039;s JavaScript is not the only feature receiving a whole new 
engine. With the new vector graphics library &amp;quot;Vega&amp;quot;, graphics, 
transitions, scrolling and all other animations are made smoother, more 
scalable.&lt;/p&gt; 
&lt;p&gt;A Linux version is currently not available, but the first impressions
 on windows systems are good. Speed, always one of Opera&#039;s big 
advantages, is now taken to a different level. Launching Opera on a 
windows 7 test system took 3 seconds, while FireFox needs 6 seconds.&lt;/p&gt; 
&lt;p&gt;Opera 10.50 is a definite beta. Some features are not fully 
imlemented yet, but the general experience makes hungry for more.&lt;br /&gt;&lt;/p&gt; 
&lt;p&gt;As always, the beta can be installed parallel to a stable release of 
Opera to allow testing.&lt;/p&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;p&gt; &lt;strong&gt;&lt;u&gt;Edit 14.2.2010:&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt; While using the 10.50, a crash could 
be reproduced: While using the 
web management console of a &lt;a href=&quot;http://www.synology.com/enu/index.php&quot; target=&quot;_blank&quot; title=&quot;Synology&quot;&gt;Synology &lt;/a&gt;DS-209, Opera 
always crashed after some minutes.


&lt;p&gt; &lt;/p&gt;  
    </content:encoded>

    <pubDate>Sat, 13 Feb 2010 13:50:00 +0100</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/40-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>computer</category>
<category>internet</category>
<category>news</category>
<category>software</category>
<category>windows</category>

</item>
<item>
    <title>Long time no see - or - Space. Final frontier.</title>
    <link>http://blog.phees.de/index.php?/archives/38-Long-time-no-see-or-Space.-Final-frontier..html</link>
            <category>software</category>
    
    <comments>http://blog.phees.de/index.php?/archives/38-Long-time-no-see-or-Space.-Final-frontier..html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=38</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;p&gt;It was a long time with a lot of silence. Now I quickly want to share a little gem I found:&lt;/p&gt; 
&lt;p&gt;Orbiter is being actively developed. The new version has been called Orbiter 2009 until now, but it is being updated to 2010. First screenshot can be seen &lt;a title=&quot;Orbiter Gallery&quot; target=&quot;_blank&quot; href=&quot;http://orbit.medphys.ucl.ac.uk/gallery.html&quot;&gt;here&lt;/a&gt;.&lt;/p&gt; 
&lt;p&gt;If you never heard of it: &lt;a title=&quot;Orbiter Homepage&quot; target=&quot;_blank&quot; href=&quot;http://orbit.medphys.ucl.ac.uk&quot;&gt;Orbiter&lt;/a&gt; is a realtime space flight simulation, created by Martin Schweiger with a definite focus on realism. It is highly extensible, there are hundreds of plugins and add-ons available.&lt;/p&gt;
&lt;br /&gt;
&lt;p&gt; &lt;/p&gt; 
&lt;div style=&quot;width: 110px;&quot; class=&quot;serendipity_imageComment_left&quot;&gt; 
&lt;div class=&quot;serendipity_imageComment_img&quot;&gt; &lt;a  class=&quot;serendipity_image_link&quot;  rel=&quot;lightbox&quot; href=&quot;http://blog.phees.de/uploads/screenshots/DeltaGliderIV-flyby.jpg&quot;&gt; &lt;img width=&quot;110&quot; height=&quot;89&quot; src=&quot;http://blog.phees.de/uploads/screenshots/DeltaGliderIV-flyby.serendipityThumb.jpg&quot; class=&quot;serendipity_image_left&quot; /&gt; &lt;/a&gt; &lt;/div&gt; 
&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Delta Glider IV in flight&lt;/div&gt; 
&lt;/div&gt; 
&lt;div style=&quot;width: 86px;&quot; class=&quot;serendipity_imageComment_right&quot;&gt; 
&lt;div class=&quot;serendipity_imageComment_img&quot;&gt; &lt;a   rel=&quot;lightbox&quot; href=&quot;http://blog.phees.de/uploads/screenshots/DeltaGliderIV-cockpit.jpg&quot; class=&quot;serendipity_image_link&quot;&gt; &lt;img width=&quot;86&quot; height=&quot;110&quot; src=&quot;http://blog.phees.de/uploads/screenshots/DeltaGliderIV-cockpit.serendipityThumb.jpg&quot; class=&quot;serendipity_image_right&quot; /&gt; &lt;/a&gt; &lt;/div&gt; 
&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Delta Glider IV Cockpit&lt;/div&gt; 
&lt;/div&gt;

The space ships are sporting a virtual &amp;quot;glass cockpit&amp;quot; or come with 2D and sometimes 3D cockpits. &lt;br /&gt;
One famous space ship is the DeltaGlider IV. Check out the author&#039;s &lt;a title=&quot;DeltaGlider IV Gallery&quot; target=&quot;_blank&quot; href=&quot;http://orbiter.dansteph.com/index.php?disp=s&quot;&gt;Gallery&lt;/a&gt; for some beautiful picturers. I will be posting some more updates and infos, but for now: I am back :)&lt;br /&gt; 
&lt;p&gt; &lt;/p&gt;  
    </content:encoded>

    <pubDate>Tue, 02 Feb 2010 19:10:17 +0100</pubDate>
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<item>
    <title>Google Earth - German 3D cities</title>
    <link>http://blog.phees.de/index.php?/archives/34-Google-Earth-German-3D-cities.html</link>
            <category>software</category>
    
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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;h4&gt;&lt;u&gt;For all German fans of Google Earth:&lt;/u&gt;&lt;/h4&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;p&gt;&lt;a  class=&quot;serendipity_image_link&quot;  rel=&quot;lightbox&quot; href=&quot;http://blog.phees.de/uploads/screenshots/google.earth-berlin3D.jpg&quot;&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;160&quot; height=&quot;150&quot; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://blog.phees.de/uploads/screenshots/google.earth-berlin3D.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt; 
&lt;p style=&quot;direction: ltr&quot;&gt; &lt;/p&gt; 
&lt;p&gt; There are extensive 3D packages for the cities Berlin and Dresden. Download and double-click the following files to add them to your places list. The files are small and will only tell Google Earth where to download the 3D data. 
&lt;/p&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt; 
&lt;p&gt; &lt;/p&gt;Without further ado, here are the .kmz files:  







&lt;blockquote&gt;&lt;a href=&quot;http://blog.phees.de/uploads/downloads/googleearth/Berlin3D.kmz&quot; title=&quot;Berlin3D.kmz&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Berlin3D&lt;/strong&gt;&lt;/a&gt;&lt;/blockquote&gt; 
&lt;p&gt; &lt;/p&gt; 
&lt;blockquote&gt;&lt;a href=&quot;http://blog.phees.de/uploads/downloads/googleearth/Dresden3D.kmz&quot; title=&quot;Dresden3D.kmz&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Dresden3D&lt;/strong&gt;&lt;/a&gt;&lt;/blockquote&gt; &lt;center align=&quot;center&quot;&gt;&lt;a  class=&quot;serendipity_image_link&quot;  rel=&quot;lightbox&quot; href=&quot;http://blog.phees.de/uploads/screenshots/google.earth-dresden3D.jpg&quot;&gt;&lt;img class=&quot;serendipity_image_left&quot; width=&quot;250&quot; height=&quot;130&quot; style=&quot;float: center; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://blog.phees.de/uploads/screenshots/google.earth-dresden3D.jpg&quot; /&gt;&lt;/a&gt; &lt;/center&gt;  
    </content:encoded>

    <pubDate>Sat, 18 Apr 2009 17:17:00 +0200</pubDate>
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<item>
    <title>XBMC - The Media Center for everyone</title>
    <link>http://blog.phees.de/index.php?/archives/31-XBMC-The-Media-Center-for-everyone.html</link>
            <category>free &amp; open source</category>
    
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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    In the last weeks I stumbled over one of my new favourite applications:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The XBMC Media Center.&lt;/b&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;!-- s9ymdb:52 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;256&quot; height=&quot;138&quot; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://blog.phees.de/uploads/pictures/xbmc-logo-1.png&quot; alt=&quot;&quot; /&gt;
The name comes from &lt;u&gt;XB&lt;/u&gt;ox &lt;u&gt;M&lt;/u&gt;edia &lt;u&gt;C&lt;/u&gt;enter. It was first developed for the Xbox and is now also available for Linux, Mac OS X and Windows. XBMC is best described as a media hub, and it is free!&lt;br /&gt;
&lt;br /&gt;
I usually tend to more spartanic software like MPlayer without GUI, but this one is great. It is simply built for your comfort. You can view Pictures and Movies, listen to your Music and all that over your home network or you can use plugins and scripts to view YouTube videos, read your favourite RSS feeds, get the weatherforecast etc. And all that with a fluid and sexy interface that is even skinnable!&lt;br /&gt;
Since XBMC comes from the Xbox, a great way to use XBMC is a gamepad or nearly any other input device. You have a wireless gamepad? That&#039;s perfect. Even the integrated filemanager works with it.&lt;br /&gt;
&lt;br /&gt;
You have to look at it yourself. Start or download it at the &lt;a href=&quot;http://xbmc.org/home/&quot;&gt;XBMC homepage&lt;/a&gt;, or go directly to the &lt;a href=&quot;http://www.flickr.com/photos/29133065@N05/&quot;&gt;XBMC flickr page&lt;/a&gt; to get an impression.&lt;br /&gt;
  
    </content:encoded>

    <pubDate>Wed, 19 Nov 2008 21:07:00 +0100</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/31-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license>
</item>
<item>
    <title>Face-lifting GoogleEarth</title>
    <link>http://blog.phees.de/index.php?/archives/26-Face-lifting-GoogleEarth.html</link>
            <category>linux</category>
            <category>software</category>
    
    <comments>http://blog.phees.de/index.php?/archives/26-Face-lifting-GoogleEarth.html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=26</wfw:comment>

    <slash:comments>1</slash:comments>
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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;h4&gt;Changing the not-so-beautiful interface of GoogleEarth for Linux&lt;/h4&gt;

&lt;div class=&quot;serendipity_imageComment_right&quot; style=&quot;width: 323px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;a  class=&#039;serendipity_image_link&#039;  rel=&#039;lightbox&#039; href=&#039;http://blog.phees.de/uploads/screenshots/googleearth_styles.png&#039; onclick=&quot;F1 = window.open(&#039;/uploads/screenshots/googleearth_styles.png&#039;,&#039;Zoom&#039;,&#039;height=678,width=983,top=52.5,left=28,toolbar=no,menubar=no,location=no,resize=1,resizable=1,scrollbars=yes&#039;); return false;&quot;&gt;&lt;!-- s9ymdb:34 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;323&quot; height=&quot;221&quot;  src=&quot;http://blog.phees.de/uploads/screenshots/googleearth_styles.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The three built-in styles of GoogleEarth:&lt;br /&gt;
default, cleanlooks and plastique&lt;/div&gt;&lt;/div&gt;
The Linux version of GoogleEarth ships with it&#039;s own Qt libraries and therefore doesn&#039;t use the system&#039;s theme. But there are at least two themes integrated which look vastly better than the default W98-ish theme.&lt;br /&gt;
Try starting GoogleEarth with one of the following commands:&lt;br /&gt;
&lt;code&gt;googleearth -style plastique&lt;/code&gt;&lt;br /&gt;
for a KDE look, or&lt;br /&gt;
&lt;code&gt;googleearth -style cleanlooks&lt;/code&gt;&lt;br /&gt;
for a Gnome look.&lt;br /&gt;
&lt;br /&gt;
As usual, I can&#039;t stress enough, that I don&#039;t take any responsibility if this doesn&#039;t work for you or even damages your software or even hardware or other posessions. Thanks again.   
    </content:encoded>

    <pubDate>Sun, 06 Jul 2008 23:10:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/26-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>earth</category>
<category>google</category>
<category>linux</category>
<category>qt</category>
<category>software</category>
<category>theme</category>

</item>
<item>
    <title>earth 4.3 (by google)</title>
    <link>http://blog.phees.de/index.php?/archives/6-earth-4.3-by-google.html</link>
            <category>linux</category>
            <category>software</category>
    
    <comments>http://blog.phees.de/index.php?/archives/6-earth-4.3-by-google.html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=6</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;h4&gt;Running GoogleEarth 4.3 on Linux&lt;/h4&gt;
&lt;div class=&quot;serendipity_imageComment_right&quot; style=&quot;width: 220px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;a  class=&#039;serendipity_image_link&#039;  rel=&#039;lightbox&#039; href=&#039;http://blog.phees.de/uploads/screenshots/googleearth_empty.png&#039;&gt;&lt;!-- s9ymdb:30 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;220&quot; height=&quot;150&quot;  src=&quot;http://blog.phees.de/uploads/screenshots/googleearth_empty.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;Empty GoogleEarth window after installation&lt;/div&gt;&lt;/div&gt;
GoogleEarth 4.3 is still in beta phase, but I finally found out why my installation of it only showed an empty sky, no navigational buttons or any compass. It didn&#039;t even connect to the google server.  As it seems, GoogleEarth sets itself up to be run as &lt;em&gt;root&lt;/em&gt; and that&#039;s something I wouldn&#039;t like to do on my machine. There are reasons why I like linux and one is that you &lt;em&gt;don&#039;t&lt;/em&gt; have to be root to run your applications, so without any question that was no option to me.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The reason&lt;/b&gt; is, that the owner of the &lt;code&gt;~/.config/Google/&lt;/code&gt; directory and the &lt;code&gt;.conf&lt;/code&gt; files in it are set to &lt;em&gt;root&lt;/em&gt; in the installation process. (Google should allready have corrected that, but maybe they want users to run GoogleEarth as root? Shamed be he who thinks evil of it.)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;serendipity_imageComment_right&quot; style=&quot;width: 220px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;a  class=&#039;serendipity_image_link&#039;  rel=&#039;lightbox&#039; href=&#039;http://blog.phees.de/uploads/screenshots/googleearth_working.png&#039;&gt;&lt;!-- s9ymdb:31 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;220&quot; height=&quot;150&quot;  src=&quot;http://blog.phees.de/uploads/screenshots/googleearth_working.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;The GoogleEarth 4.3 interface&lt;/div&gt;&lt;/div&gt;
&lt;b&gt;The solution&lt;/b&gt; for me (and many others) was to &lt;a href=&quot;http://earth.google.com/download-earth.html&quot; title=&quot;download GoogleEarth&quot;&gt;download&lt;/a&gt; and install GoogleEarth 4.3 and after that, manually delete two directories: &lt;br /&gt;
&lt;code&gt;~/.config/Google&lt;/code&gt;&lt;br /&gt;
&lt;em&gt;(If you are using more of Google&#039;s software you should be sure to backup that directory first!)&lt;/em&gt;
and&lt;br /&gt;
&lt;code&gt;~/.googleearth&lt;/code&gt;&lt;br /&gt;
&lt;em&gt;(If you are upgrading from an earlier installation, be sure to backup your myplaces.kml first!)&lt;/em&gt;
&lt;br /&gt;
After that, googleearth produced fresh and correct config-directories on the first launch and worked flawlessly for me since.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Another solution&lt;/b&gt; is, to go to the &lt;code&gt;~/.config/Google&lt;/code&gt; directory and to change the owner from root to your username, but the first one is so much faster, easier - but both variants work. 
    </content:encoded>

    <pubDate>Sat, 05 Jul 2008 22:07:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/6-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>earth</category>
<category>google</category>
<category>linux</category>
<category>software</category>

</item>
<item>
    <title>Opera sees the Flash. Finaly.</title>
    <link>http://blog.phees.de/index.php?/archives/25-Opera-sees-the-Flash.-Finaly..html</link>
            <category>linux</category>
            <category>software</category>
    
    <comments>http://blog.phees.de/index.php?/archives/25-Opera-sees-the-Flash.-Finaly..html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=25</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    I use and like Opera and the new version 9.51 seems nice and works great.&lt;br /&gt;
But... Flash didn&#039;t work.&lt;br /&gt;
On YouTube all I got was the text &lt;cite&gt;&quot;Hello, you either have JavaScript turned off or an old version of Adobe&#039;s Flash Player. Get the latest Flash player&quot;&lt;/cite&gt;.&lt;br /&gt;
&lt;br /&gt;After searching for a solution and reinstalling the linux flashplugin-nonfree package it still didn&#039;t work. Being this (||) short to giving it up, I tried F12 and found, that somewhere in the installation process of opera, the &quot;Enable Plugins&quot;-option was disabled. Enabling it solved the problem at once and I&#039;m happy again. &lt;br /&gt;&lt;br /&gt;
If &lt;b&gt;you&lt;/b&gt; can&#039;t resolve the problem with that easy step, you should have a look at this &lt;a href=&quot;http://ubuntuforums.org/showthread.php?t=636397&quot; title=&quot;flashplugin reinstallation&quot;&gt;ubuntuforums-thread&lt;/a&gt;.&lt;br /&gt;
Thanks for the attention! 
    </content:encoded>

    <pubDate>Sat, 05 Jul 2008 00:02:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/25-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>linux</category>
<category>software</category>

</item>
<item>
    <title>The Fifth Day - Let there be living creatures</title>
    <link>http://blog.phees.de/index.php?/archives/22-The-Fifth-Day-Let-there-be-living-creatures.html</link>
            <category>software</category>
    
    <comments>http://blog.phees.de/index.php?/archives/22-The-Fifth-Day-Let-there-be-living-creatures.html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=22</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    The game &lt;b&gt;Spore&lt;/b&gt; by Will Wright is coming and its publisher &lt;em&gt;Electronic Arts&lt;/em&gt; released the Creature Editor as a standalone program in advance. To keep it short: It&#039;s amazing! - And highly addictive.&lt;br /&gt;
&lt;!-- s9ymdb:26 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;356&quot; height=&quot;260&quot; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://blog.phees.de/uploads/pictures/spore_creatures_20080627.png&quot; alt=&quot;&quot; /&gt;
&lt;br /&gt;
There is a &lt;a href=&quot;http://www.spore.com/trial&quot; title=&quot;Free trial editor&quot;&gt;free demo version&lt;/a&gt; of the creature editor available, the full version costs about 10 Euros. &lt;br /&gt;
Coupled with the editor is a very powerful and inventive sharing mechanism. You can upload creatures to the internet (you have to create an account at EA for that) or share the creature directly. In the first week more than &lt;em&gt;one million&lt;/em&gt; creatures where uploaded to the online creature-directory &lt;a href=&quot;http://www.spore.com/sporepedia#qry=all&quot; title&quot;Sporepedia&quot;&gt;&lt;/em&gt;Sporepedia&lt;/em&gt;&lt;/a&gt;! EA managed to embed the creature data into the creature&#039;s png, so its image is itself in some kind of way. Adding data to an image file is not new, but Spore puts the data directly into the image itself. This way only an unedited image will work as a creature file (the first biometric pass in a game).&lt;br /&gt;
&lt;br /&gt;
If you want some information, pictures and movies on the game, or want to download the creature editor, visit the &lt;a href=&quot;http://www.spore.com/what/screensmovies&quot; title=&quot;Spore Homepage&quot;&gt;Spore homepage&lt;/a&gt;
 
    </content:encoded>

    <pubDate>Fri, 27 Jun 2008 15:47:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/22-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>games</category>
<category>software</category>

</item>
<item>
    <title>Read for Free - Project Gutenberg</title>
    <link>http://blog.phees.de/index.php?/archives/19-Read-for-Free-Project-Gutenberg.html</link>
            <category>free &amp; open source</category>
    
    <comments>http://blog.phees.de/index.php?/archives/19-Read-for-Free-Project-Gutenberg.html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=19</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    Reading for free?&lt;br /&gt;
&lt;div class=&quot;serendipity_imageComment_right&quot; style=&quot;width: 129px&quot;&gt;&lt;div class=&quot;serendipity_imageComment_img&quot;&gt;&lt;!-- s9ymdb:28 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;129&quot; height=&quot;80&quot;  src=&quot;http://blog.phees.de/uploads/pictures/project-gutenberg_logo.png&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;serendipity_imageComment_txt&quot;&gt;(c) by Project Gutenberg&lt;/div&gt;&lt;/div&gt;

With &lt;a href=&quot;http://www.gutenberg.org/wiki/Main_Page&quot; title=&quot;Project Gutenberg Homepage&quot;&gt;&lt;b&gt;Project Gutenberg&lt;/b&gt;&lt;/a&gt; that&#039;s possible with over &lt;b&gt;25.000 books&lt;/b&gt;. You can download classic books, ranging from Homer&#039;s &lt;a href=&quot;http://www.gutenberg.org/etext/2199&quot; title=&quot;Homer&#039;s Iliad&quot;&gt;Iliad&lt;/a&gt; to Bram &lt;a href=&quot;http://www.gutenberg.org/etext/19797&quot; title=&quot;Bram Stoker&#039;s Dracula&quot;&gt;Stoker&#039;s &lt;em&gt;Dracula&lt;/em&gt;&lt;/a&gt;, Edgar Allan &lt;a href=&quot;http://www.gutenberg.org/etext/14082&quot; title=&quot;Poe&#039;s Raven&quot;&gt;Poe&#039;s &lt;em&gt;Raven&lt;/em&gt;&lt;/a&gt;, or H.G. &lt;a href=&quot;http://www.gutenberg.org/etext/36&quot; title=&quot;Wells&#039; War of the Worlds&quot;&gt;Wells&#039; &lt;em&gt;War of the Worlds&lt;/em&gt;&lt;/a&gt; in a variety of formats. Usually plain text format and HTML-versions are available, but often even additional formats like the &lt;a href=&quot;http://www.plkr.org/&quot; title=&quot;plucker eBook reader&quot;&gt;plucker e-book reader&lt;/a&gt; format or even audio books in mp3 format are available.
&lt;br /&gt;
The main languages are Chinese, Dutch, English, Finnish, French, German, Italian, Latin, Portuguese, Spanish and Tagalog, but alltogether there are books in over 40 languages between Afrikaans and Yiddish.&lt;br /&gt;
 &lt;br /&gt;
Allmost all Project Gutenberg ebooks are &lt;b&gt;free of charge and free as in freedom&lt;/b&gt;. How is that possible?&lt;br /&gt;
Copyright for most of these books has expired in the United States. (But they may still be copyrighted in other countries!) So anybody may make verbatim or non-verbatim copies of those works.&lt;br /&gt;
&lt;br /&gt;
If you enjoy reading, you should definetely browse the &lt;a href=&quot;http://www.gutenberg.org/catalog/&quot; title=&quot;Online Catalogue&quot;&gt;online catalogue&lt;/a&gt;, everybody I persuaded to have a look found at least a few titles. If you own an eBook reader (on a PDA you should definitely use the afore mentioned &lt;a href=&quot;http://www.plkr.org&quot; title &quot;Plucker eBook reader&quot;&gt;plucker&lt;/a&gt;), I&#039;m most confident, Project Gutenberg will become your number one site for free books.&lt;br /&gt;
&lt;br /&gt;
Give it a try and spread the word about Project Gutenberg. It&#039;s free, so you can&#039;t lose, anyways. 
    </content:encoded>

    <pubDate>Wed, 18 Jun 2008 17:03:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/19-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>open source</category>

</item>
<item>
    <title>Movies &amp; Open Source</title>
    <link>http://blog.phees.de/index.php?/archives/17-Movies-Open-Source.html</link>
            <category>free &amp; open source</category>
            <category>mixed</category>
    
    <comments>http://blog.phees.de/index.php?/archives/17-Movies-Open-Source.html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=17</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    While the media world whines about it&#039;s loss of sales, the open source movement produces more and more excellent content. Using up-to-date open source 3D tools, two beautifully rendered movies went public:&lt;br /&gt;
&lt;br /&gt;

&lt;!-- s9ymdb:21 --&gt;&lt;img class=&quot;serendipity_image_right&quot; width=&quot;240&quot; height=&quot;135&quot; style=&quot;float: right; border: 0px; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://blog.phees.de/uploads/screenshots/bigbuckbunny-snap.png&quot; alt=&quot;&quot; /&gt;

The 10 minute animated movie &lt;b&gt;Big Buck Bunny&lt;/b&gt; is a must see. It is available on its own &lt;a href=&quot;http://www.bigbuckbunny.org/&quot; title=&quot;Bick Buck Bunny homepage&quot;&gt;homepage&lt;/a&gt; in a variety of formats and sizes and completely open source.&lt;br /&gt;
&lt;br /&gt;
Another, older open source movie you should have a look at is &lt;b&gt;elephants dream&lt;/b&gt; ( (c) copyright 2006, Blender Foundation / Netherlands Media Art Institute / &lt;a href=&quot;http://www.elephantsdream.org&quot;&gt;www.elephantsdream.org&lt;/a&gt;), released under the creative commons licence.  
    </content:encoded>

    <pubDate>Wed, 04 Jun 2008 15:51:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/17-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>free</category>
<category>media</category>
<category>movie</category>
<category>open source</category>

</item>
<item>
    <title>Portable Workplace</title>
    <link>http://blog.phees.de/index.php?/archives/16-Portable-Workplace.html</link>
            <category>free &amp; open source</category>
    
    <comments>http://blog.phees.de/index.php?/archives/16-Portable-Workplace.html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=16</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    &lt;a href=&quot;http://portableapps.com&quot; title=&quot;portableapps.com&quot;&gt;PortableApps&lt;/a&gt; is a very nice software suite for the ultra mobile windows user. You can download many applications that have been made &lt;em&gt;portable&lt;/em&gt;, which means they can be run from a USB pen drive or similar devices, storing their data on the stick and (ideally) leaving no traces behind on the host machine. &lt;br /&gt;
The &lt;a href=&quot;http://portableapps.com/apps&quot; title=&quot;available applications&quot;&gt;available applications&lt;/a&gt; range from IM applications like Pidgin or Miranda over CD burner applications, pdf readers, a portable OpenOffice, the mozilla firefox, thunderbird and FTP clients to system tools like virus scanners. The software collection is huge and mainly open source. All the applications are integrated into the &lt;em&gt;PortableApps.com Suite&lt;/em&gt;, which provides a seperate start menu for all the portable apps in your taskbar. It allows to easily install new portable applications and to search and backup your portable files.&lt;br /&gt;&lt;br /&gt;
Portable Apps does not create a portable user space or virtual machine. The project provides customised applications and the directory structure to manage applications and files. While you may add your own, not customised programs to the portableapps suite (which is essentially done by adding a directory and putting your software there) it is not said it will be easy on the read/write cycles, which might reduce the life of your USB drive significantly. The application might even write to the host&#039;s disk and leave data, or might not work at all without a full installation on the host.&lt;br /&gt;
But, as said before, a lot of applications are available as portable versions and should fulfil many needs.&lt;br /&gt;
&lt;br /&gt;
Since you can use the portable applications without the suite, there are some additional uses. I tend to have a directory with the extracted portable VLC player, which I regularly add to CDs or DVDs containing media, so that I have a media player at hand on every (windows) PC I put the disc in. You could use portable browsers and pdf readers on discs together with your pdf books and web excerpts.&lt;br /&gt;
&lt;br /&gt;
PortableApps is a thing you can get addicted to. Being able to have one&#039;s messanger, browser, to say it short, your whole office essentials on the size of a thumb drive is a great experience. If you are moving around a lot, give it a try!&lt;br /&gt;
For myself I have a 2GB thumb drive with the PortableApps suite, OpenOffice, Pidgin, Mozilla Firefox and Thunderbird, VLC, FileZilla, XAMPP, Sumatra PDF, 7-Zip, ClamWin, Eraser, InfraRecorder and GIMP. There is still enough room left for a lot of my documents and some media.&lt;br /&gt;
&lt;br /&gt;
In my opinion, the one thing missing is platform independency, since portableapps is available for windows PCs only. It would be so nice if there was a way to install unix/linux/mac versions together with the windows versions (most of the applications are available on more than one platform anyway) and build a linux version of the suite itself. This way you would be able to run portable apps on nearly any computer you could come to use.  I know that it would bring the portableapps project to a whole other level of complexity, but it would be a huge usability gain. 
    </content:encoded>

    <pubDate>Fri, 23 May 2008 08:02:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/16-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>open source</category>
<category>software</category>

</item>
<item>
    <title>AIMP2 - Where WinAmp should have gone.</title>
    <link>http://blog.phees.de/index.php?/archives/11-AIMP2-Where-WinAmp-should-have-gone..html</link>
            <category>software</category>
    
    <comments>http://blog.phees.de/index.php?/archives/11-AIMP2-Where-WinAmp-should-have-gone..html#comments</comments>
    <wfw:comment>http://blog.phees.de/wfwcomment.php?cid=11</wfw:comment>

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    <author>nospam@example.com (dr.phees)</author>
    <content:encoded>
    From the first day on, I used WinAmp. Apart from Pegasus Mail it is my longest used piece of Software. But in the last years, it was developed in a direction I didn&#039;t need, like that cluttered and inefficient media library. With mixed feelings I tried out another Player, called &lt;a href=&quot;http://www.aimp.ru/index.php?action_skin_change=yes&amp;skin_name=english&quot; title=&quot;AIMP2 homepage (english)&quot;&gt;&lt;strong&gt;AIMP2&lt;/strong&gt;&lt;/a&gt; ... and uninstalled Winamp right away.&lt;br /&gt;
&lt;a href=&quot;http://www.aimp.ru/index.php?do=cat&amp;category=aimp&quot; title=&quot;AIMP2 download&quot;&gt;&lt;img src=&quot;http://blog.phees.de/uploads/screenshots/aimp2.jpg.jpg&quot; alt=&quot;&quot; style=&quot;float:left;&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size:x-small;&quot;&gt;AIMP2 standard skin (the picture belongs to &lt;a href=&quot;http://www.aimp.ru&quot; title=&quot;AIMP2 homepage (russian)&quot;&gt;http://www.aimp.ru&lt;/a&gt;)&lt;/span&gt;&lt;p style=&quot;clear:both;&quot;&gt; &lt;/p&gt;
 &lt;br style=&quot;clear:both;&quot; /&gt;
AIMP2 is all Winamp should be today. Fast, efficient and beautiful. Even heaviliy themed, it launches fast and the media library is quite iTunes like and fun to use.&lt;br /&gt;
If you want to give it a try, download &lt;a href=&quot;http://www.aimp.ru/index.php?do=cat&amp;category=aimp&quot; title=&quot;download AIMP2&quot;&gt;AIMP2 here&lt;/a&gt;. The site is russian based and some things are not translated, but the player itself installs in a lot of languages and (at least the english) localization is very well done.
&lt;br /&gt;&lt;br /&gt;
Skinning is another feature, well done in AIMP2, there are &lt;a href=&quot;http://www.aimp.ru/index.php?do=cat&amp;category=skins&quot; title=&quot;AIMP2 skins&quot;&gt;skins for every taste&lt;/a&gt;, but even the more complex ones are as fast as any skin with AIMP.
&lt;br /&gt;
And if it&#039;s not enough to have a very well done player: You can &lt;strong&gt;rip your CDs&lt;/strong&gt; or convert other media into mp3, ogg, wma or just wav.
&lt;br /&gt;
The &lt;strong&gt;tag editor&lt;/strong&gt; is extremely usable, mass tagging is easy and quickly done.&lt;br /&gt;
A sound recorder completes the AIMP2 package to a fast, allround music suite.
&lt;br /&gt;&lt;br /&gt;
To sum up: AIMP2 is THE replacement for the bloated WinAmp. It&#039;s faster, better to use and has all the features you need in a music player. 
    </content:encoded>

    <pubDate>Fri, 25 Apr 2008 23:01:00 +0200</pubDate>
    <guid isPermaLink="false">http://blog.phees.de/index.php?/archives/11-guid.html</guid>
    <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license><category>audio</category>
<category>media</category>
<category>software</category>
<category>windows</category>

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